Speculation on PS3 games

 

LittleBigPlanet, for those who don’t know the British band, has been described as “Monsters” by UK magazine The People. According to them, this game will be nothing like the usually boring shooters and adventure games. This is because, instead of going on adventures, you will be able to “shoot” things. Specifically, you “shoot” plywood. Do not worry, if you actually get shot, your video game education is going to be just fine. Because, in addition to being shaped like a person and having arms and legs, you are also equipped with a “onym” skill.”  In a video game, the player is required to Neighbors. In LittleBigPlanet, the player can nudge or twist or wave or whatever else in the video game, and the character will do it.

Necessarily a bad thing or not?

I don’t think it’s necessarily a bad thing. I do believe that a game can only ever be judged by its highest form of difficulty. And for the purposes of difficulty, I don’t think it’s necessarily a bad thing to have some sort of trial or error system. For instance, in every game ever made. There will be a trial or error system where the player will go to some obstacle, figure out how to get past it, and then be rewarded for succeeding. And in the trial or error system, some fail and some succeed. It’s a very clear example of how to fail and why to fail. But to every successful system, there will always be a “how to fail” system, a failsafe. For instance, in every Mario ever made, there will be a flag that he must hit in order to make his costume come off.

Lemmings, Worms, Angry Birds, Cut the Rope, all these games have some level of trial and error system built into the game. And the fact of the matter is, for the most part, these games are not successful by accident. They take some time to learn, and they take some time to master. So just like in the real world, in the video game world, there will always be a how to fail system. A fail is a fail is a fail is a fail. What makes these games different is some people spend so much time and energy on the challenge of getting past that fail. And some people will admit and show off their amazing grades, and feats of AI, and all their studies and homework when faced with that failure.

I have a friend who will occasionally play a game at a party that is absolutely perfect for what he wants to do. His kill screen asks him to shoot as many lemmings that he can, within the time limit. He’s only got an VIII level weapon, but he’s only out of fuel. So he slowly but surely fires away, killing the annoying little pigmen over and over, trying to conserve the fuel, all the while knowing that he’s probably going to be facing a how to fail screen. And he gets no grades for playing the way he does.

Sure, he gets some points for playing the way he does, but he doesn’t get any grades for it.

grades are on a different scale. Different Depending on Who You Are.

Included in that consider the range of different things you need to achieve. If you can become a best gamer in every sense of the word, then get a perfect score. If you can find ways of playing the game that aren’t necessarily fun, but balance out the challenges in the game, then don’t do it. There are thousands of games out there, and if you want to be considered a best gamer, you need to focus on that small subset of games that test your skills – not the broad range of games that allow you to wield a giant sword or journey through the world of Atreia.

So who are these gamers that can do so well in such a broad range of games?

I’ve known quite a few best gamers in my time, and I asked them this morning whilst writing this article, what are they exactly – what are they exactly that is making them so good?

They are young teenagers and young adults, around the ages of 13 – 22. These are average, middle-aged guys, who have never really played video games, but they just love them. So the best answer I can give you is that they are a very select few.