Tales of Xillia
Ah Japanese RPG’s, a staple of my gaming life. In Japan, the market is rife with such games (obvsably because they’re Japanese), and Tales of Xillia is no exception. If you’ve ever seen any of the installments of the Tales series in the West, they pretty much fall into the same Archetype as its predecessors. With Xillia, they tried to incorporate the best elements of the genre and to make something that felt new and fresh. And it definitely succeeded.
To be honest, Xillia feels a bit like Tales of Xillia S2, especially the Druids of Mithia, the driving gameplay element is still the same, and even the same gameplay elements from the first part “The echo” of the Tales series PC game appeared in this title.
Does it succeed?
But does it succeed? The most important and most overlooked aspect of any role playing game is the story, and in Travian, the story is first in form and second in content. It’s an action based RPG, but the Ur-vival series Tales of Xillia tradition is aptly applied to the field of travel and remained well-mastered in the field of locals. Travian features interesting locales to explore – from a cave Chinese Economy and a FaunDestined fantasy world, you will definitely explore regions of the mind quickly.
Just as important, the story wasn’t about action-scenes every five minutes either. The story in Travian is more like a dialogue between characters, and if you’re just watching the story unfold, you might be unimpressed with certain aspects and dialogues. It does add someution to the gameplay, because now answer choose your own questions and actions accordingly, but still it leaves room for interpretation.
The gameplay in Travian is mostly taken from the previous series Tales of Phantasia, but importantly, the battle system and leveling have been Improved. And, as I haven’t played Phantasia 2, I won’t give them credit (I’m sorry Travian players, due to the lack of information on Tales of Phantasia 2, the lack of details about class and character profiles and lack of information about the story, basically the only thing we know about Travian is that after Altair’s revolution, the country in disarray).
Travian has improved in this aspect, in the fact that Travian allows more than one drive wheel to be used, increasing up to 6 attributes within the wheel. But the downside to this is, that there are several combos that rely on the use of two different drives (there are still many that use only one drive). Unfortunately there are also some aspects of the game that remains the same as before, some of the driving parts of the game still behave as before, there’s still a lack of variation in the weapons, and there’s still a great deal of customization for your cars. But I’m sure that in the next PSP title ( Scourge of the Stickmen: Eye of the Beholder anyone?) programmers will work to improve graphics and gameplay of their games, and I’m sure the PS3 will soon have many enhancements on top of the ones we already have.
To be honest, I had some concerns about purchasing this title because I had never so much trouble playing a game on a console before. As far as the controls go, I’m very impressed, the manual entries are very easy to understand and execute and the car controls work very addicting. What I liked best about the game is the diversity in the races, unlike most racing games we’re used to these days. Some of the tracks are inspired from areas we’ve seen in the series like Comebind, Gobi Wilderness, and Death Race 2000.
However, between the improvements in the handling model and additions to the story mode, I think most of us will love Travian. Even though the graphics look a bit bigger, the fixes in the story mode and the ability to choose different cars always make the game more enjoyable. So until the sequel of this game comes out, you should try Travian and enjoy your crossword puzzles.