Mike and Gus discuss the Super Mario Run announcement, Playstation Meeting 2016, and a few pieces of news.
Mike and Gus discuss the Super Mario Run announcement, Playstation Meeting 2016, and a few pieces of news.
Hey guys! I don’t like disrupting the main feed for stuff going on with this site, but I thought I’d take a moment to introduce a couple of side things, just so it’s done and out of the way. And hey, you may actually enjoy this stuff so, check it out.
First, when Gabe and I record the Greatness Delayed Podcast, we hang around for a while just shooting the shit for a while… so we’re putting that to good use in the ‘We’re Sorry Podcast’, which you can see here (just below), or via the tab up at the top of the site:
And, of course, there’s also the Byte-Size Cinema addition which will have more content coming soon:
In the wake of our confirmation that one of the numerous villains you’d be facing in the next open world Batman game is The Judge, there’s still one VERY big question about this game which people have been dying to get confirmation of (you already know if you’ve been listening to the podcast, though).
Originally, I had reported the protagonist under the cowl this time would be ‘Batman’s son’. As I, myself, am Batman illiterate, I wasn’t aware that this information would have been perceived as controversial. The outlets which ran my story had decided to slap Damian Wayne’s name on this, but they were jumping the gun, and I spent a good amount of energy attempting to set the record straight.
Honestly, Batman’s son could have been anyone. Depending on how many ‘universes’ you’re willing to take into consideration: Dick Grayson, Jason Todd, Tim Drake, Clark Wayne, Terry McGinnis, Tallant Wayne, Ibn al Xu’ffasch (yeah, I’ve been doing a little research)… and I don’t even know if that exhausts all the possibilities. You can argue alternate timelines, people he loved LIKE sons, or anyone that’s been ‘developed’ rather than naturally created isn’t a connection that shouldn’t be considered. But, fact of the matter is, if the game’s development studio is willing to change the face of Batman in gaming from Bruce to… well, someone else… then theoretically, they could go in any direction they please. As long as the player spends most, if not all of the game as a dude dressed as Batman, will game sales ultimately be affected? Doubtful.
In light of the recent information that’s come along, however, I made sure to inquire about the true identity of Batman in the new game.
And Damian Wayne it is.
To my understanding, Damian is the only TRUE son of Batman in the main continuity, so I guess the devs ARE trying to stay within that particular universe.
With people guessing Damian would be in the new game, I’ve seen opinions split down the middle. Some just don’t want to lose Kevin Conroy behind the mic, others are too used to seeing Bruce Wayne as the Bat, and some just flat out dislike Damian’s reckless behavior… or at least, reckless when compared to Bruce’s vigilante-in-hiding styling. On the other hand, there are plenty of others who genuinely prefer the fresh take that Damian has provided to a character that had been established for decades without TOO much change.
For additional news on this game – and there WILL be more – make sure to add bytesizeimpressions.com to your favorites list in your browser, and check out the podcast, which is available to stream or download on this site, or through iTunes Podcasts if you live in North America. After all, we did break the true identity of this Batman on the podcast first…
Mike and Gabe talk about the latest Youtube drama, a Sony PS4 Slim and how it’s not being acknowledged despite existence of a review, and more.
A few months ago, I reported that a new Batman game may be on the horizon. I’ve been receiving some messages on Twitter as of late, from people who were wondering if I had additional information about the project. Specifically, if I was even sure this was going to happen, since my source had revealed this project to me almost a year ago, and E3 has since come and gone with absolutely zero mention of this title (I never did say it was ready for any sort of reveal, though). Batman VR is still set for release in the not-too-distant future, but that’s not what gamers REALLY want, right? Right. They want a new Batman adventure that echo, if not improve upon, the Arkham formula they’ve enjoyed over the last 7 years.
Well, I can confirm this game is still very real, and still very much in development. And if it’s been in development over the last year without any negative change in trajectory, that’s very, very good news for fans of the franchise. Of course, knowing the game is in development, while exciting, doesn’t exactly give fans anything to be TRULY excited about… not yet. But, I think I’ve got just the thing to make you salivate.
But for those of you who aren’t up to speed, here’s what I had previously learned about this project:
The story will take place in the not too distant future, and the primary protagonist is actually Batman’s son. The city is alleged to be bigger and more populated than ever, which should satisfy the primary complaints that even fans had against Arkham City and Arkham Knight. The story won’t unfold in the span of a single night, which indicates there MAY be a day-to-night cycle. It’s unknown if the Batmobile will be playable, but the Batcycle is supposed to be making an appearance as a mode of transportation. Last but not least, you’ll have opportunities to upgrade the Batcave.
And now, I’ve received confirmation about one of the villains you’ll see in this game. And it’s a big one, because we haven’t actually seen him appear in any of the prior Batman games.
Well, we TECHNICALLY saw him in Arkham City.
But, enough riddles. Who’s one of the notable villains you’ll see this time around?
If you’re Batman illiterate, The Judge is the eventual third identity that Harvey Dent (otherwise known as Two-Face) develops. It’s unknown how this character will be integrated into the game, but if it echoes the source material, he’ll be a vigilante who begins eliminating Gotham’s master criminals with a vengeance.
Keep an eye on this site. I may have more information to report, as I’ve learned there are villains. Numerous villains. Interesting villains. And you may learn more about them here…
Even prior to release, No Man’s Sky had seen its share of controversy. Sky TV had engaged the developers in a three year legal battle over use of the word ‘Sky’… because fuck if I know. Hello Games have settled that dispute, although no details have emerged as to how.
Also, less than a month before the game was to hit retail, Dutch company Genicap claimed they own the “Superformula” which No Man’s Sky uses for procedural generation. According to The New Yorker’s Sean Murray interview/article from 2015:
The problem nagged at him, until he found an equation, published in 2003 by a Belgian plant geneticist named Johan Gielis. – Excerpt from The New Yorker’s “World Without End”, 2015
Well, Johan Gielis is the Chief Research Officer at Genicap, allegedly holds the patent for the formula, and did not authorize Hello Games to use it. That, um, doesn’t sound good for Sean Murray.
But then it happened. No Man’s Sky was released to the masses, and everything should have been just ducky… but it was less than 24 hours before the internet exploded with rage.
A gamer on Reddit had found a star system that was previously discovered by another user, so he messaged this person to arrange a virtual meet-up. After lots of searching and even more confusion, they couldn’t find each other. Even though they were on the same exact spot on the same exact planet, they found themselves alone.
This news spread like wildfire because Mr. Murray had gone on record many times confirming players would be able to see each other in game. However, Murray had warned that the chance of this happening was very, very slim.
“People keep saying to us, ‘Yeah, but what if I knew where they were? Would I go there?’ And it’s like, yeah, but they are going to have to stay there for quite a while while you get over there. And then once you get over there you might land on the same planet and then you will say, ‘I’m on a planet the size of Earth and I am on a mountain. Where are you?’ Which is, I know, a weird thing and it’s a daunting thing.”
Is there any question in regards to what he’s saying? He’s saying yes, people can cross paths, but when you take into consideration the size of the universe, as well as the size of any given planet, it’d be like finding a needle in… well, the universe.
And this wasn’t the only time he reinforced the existence of this feature:
Even in this video:
So, does this make Sean Murray a liar? Some people certainly think so, and to be honest, the evidence IS pretty damning.
Despite the mounting evidence, however, apologists have been coming out in droves. So, let’s analyze their positions of defense:
“It’s not a multiplayer game!”
I know that, and in fact, most others do, too. Sean Murray has told us this time and time again. However, he specifically likens multiplayer to the likes of FPS’s and MMO’s. Sean and Hello Games have also clarified that even though players will be able to see each other, they won’t be able to pal around and play the game together. The things you interact with in your world is for you and you alone. Your paths will cross and that’s it.
So, the fact that this isn’t a traditional multiplayer experience doesn’t negate the idea that these two should have been able to see each other.
To make matters worse, Mr. Murray started to mislead people on Twitter, likely to stave off the sea of doubt beginning to flood his inbox:
“We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments.”
“Two players finding each other on a stream in the first day – that has blown my mind.”
“We added a ‘scan for other players’ in the Galactic Map to try and encourage this happening. We wanted it to happen – but the first day?”
Well, no, they didn’t find each other… but these comments were meant to make people believe that they had. This is not how Mr. Murray should have presented himself to hordes of potential customers who felt they had been lied to for nearly three years.
“The back of the case, as well as the Steam listing, show this as a single player game!”
Package art had actually said otherwise, until they decided to sticker over it:
So they intended to advertise online play. Of course, they’ve tried to assure us the printing of the online icon was a mistake, but that reeks of PR nonsense. Sean Murray advertised being able to see others in the game… and just prior to release, he changes his tune to ‘no multiplayer’, and just out of sheer coincidence a piece of information on the case had to be stickered over? Come on. We’re not fucking stupid.
And besides, this argument is missing the point entirely. This isn’t about whether or not the game is technically multiplayer, or whatever. It’s about a developer who may have been lying to people for the sake of inflating sales.
Keep in mind that Sony, as their publisher, has a lot of control over what the product messaging should be. Why is this important? Well, No Man’s Sky had been cherry picked for hype because Sony’s release schedule – as far as AAA exclusives were concerned – was thin. I imagine Sony spent a bunch of their money to get this game completed as fast as possible. But even so, it took three years since its initial reveal to bring it to retail. This game was also never intended to be sold at full price ($60). To me, it seems like Sony, who was desperate to get additional exclusives under their belt in 2016, is responsible for driving up the price.
That’s right. You’re getting a game that was probably meant to be $40, for $60. Ain’t that great? So, at the end of the day, Mr. Murray may not have lied just to inflate sales, but to keep Sony happy, too.
“Maybe they were having server issues.”
This could be a valid response. Players have been experiencing numerous crashes since launch, and some have linked this directly to server issues (turning the internet off seemed to resolve things). One could also speculate that when push came to shove, explorative discoveries (systems, planets, etc) would prioritize higher than player-to-player ones. But again, instead of clarifying what may have happened, Sean once again muddied the waters with mixed messaging:
“There are way too many people playing right now. Maybe some of you can just log out? Decide amongst yourselves plz.”
“It is a testament to how amazing our network coders are that Discoveries are still working at all.”
“For instance over night we hit 10 million species discovered in NMS… that’s more than has been discovered on earth. WHAT IS GOING ON!!!”
So are your problems severe enough to hinder Discoveries, Mr. Murray, or not?
“Well, Mr. Murray did say some pvp stuff might make its way into the game later on…”
They MIGHT incorporate a planet that’s designed after Jurassic Park. They MIGHT incorporate a planet loaded to the brim with zombies. They might, they could, they would, they should, blah blah blah.
When you decide to spend $60 on a game, you don’t do it because of what MIGHT appear in the game. You do it based on what’s going to be there on day 1. A number of people bought this game because they were led to believe there would be sparks of magic, not unlike Journey, where you’d find another player and have a ‘moment’. Not because of hype, and not because they were delusional. No, because SEAN MURRAY told them so.
My Message To The Apologists? Stand Up For Yourselves!!!
Guys, don’t apologize this away. You can still appreciate a game while being realistic about the shitty things that come with it. In this case, when it comes to buying games, consumers have little-to-no protection. Nobody’s going to bat for us after we’ve been had, so we have to look out for ourselves.
As it is, companies show us very little of their products prior to release, and that’s misleading enough. But when a developer actually does interviews and sells you on a feature that’s not actually in the game, guess what? The store isn’t giving you your money back… unless you settle for half in trade at Gamestop. And that’s only store credit.
You have to decide what’s most important to YOU. If the game entices you enough despite the controversy, then buy it. If it doesn’t look to deliver what you wanted, don’t buy it. If you don’t want to support an alleged liar… don’t buy it.
And I’d like to make one last thing clear before signing off. I’m not out for blood. I don’t hate No Man’s Sky. As a matter of fact, the concept intrigues me enough to pick it up on PC. I personally don’t care about the reality of this feature. I never expected I’d run into another person anyway.
But that doesn’t mean Sean Murray’s feet shouldn’t be held to the fire. They absolutely should be.
I’m going to go into total speculation mode here, and guess that the No Man’s Sky team very much wanted this feature to be a part of the game on day 1. However, Sony worrying about their lack of exclusives this generation, likely told them to get the core game out of the way and worry about the rest later. If true, that means Sony’s actually pulling the strings. Even so, Sean signed the contract. That makes him liable. Furthermore, he could be giving straight answers instead of being vague on Twitter (and, at the time of this writing, he’s been offline for about two days).
However, I hope this is all just a misunderstanding. I hope it really was just a matter of the servers being overloaded… but only time will tell.