Byte-Size Rumor: Phantom Pain In February?


A couple of months ago, mistakenly ‘revealed’ a release date for Metal Gear Solid V: The Phantom Pain – March 17th, 2015. In a matter of moments, the date had mysteriously vanished, replaced with a far more vague ‘early 2015’. Couple that with Hideo Kojima promising a release in 2015, and what do you get? Well… nothing. Rumors are just rumors and should be treated as such, ESPECIALLY when Kojima is involved. Believing a release date from that man is like expecting Guns ‘N Roses to hit the stage at their slotted time, despite knowing Axl’s penchant for going on ‘whenever he feels like it’.

That said, I’ve received information from a reliable source- who is currently employed by Sony and has recently spoken with a Konami rep – that could lend some credence to the once dismissed rumor: Not only is Q1 of 2015 possible, but The Phantom Pain could appear on retailer shelves as early as this coming February.

While I’m pleased to report rumors as they come in, I’d like to reiterate that this is the sort of thing that everyone should take with a huge grain of salt. The ‘February’ time frame was more of a ‘slip of the tongue’ by the Konami rep, and shouldn’t be treated as conclusive ‘evidence’ that February is, indeed, the actual target date. My work on this site is about maintaining transparency between consumers and the industry, and it would be a disservice to you, my readers, if I didn’t disclose the ‘less than concrete’ nature of what the rep stated.

If this turns out to be true, it’s going to be a busy month for sure, as February already has Bloodborne and The Order pegged for release.



I’m Back – Full Circle

This blog has been in cryostasis since the first quarter of 2014, but that’s about to change. Byte-Size Impressions didn’t have a sizable following by any stretch of the imagination, but so what? While it’s preferable to write for an outlet that provides exposure – more on that in a bit – that’s never been my primary motivation.

My entire life has been devoted to film, video games and writing. Since about 2006, I’ve been writing DVD and Blu-ray reviews for I still am, as a matter of fact, although the amount of time I’m able to devote – as a father and husband with a full time job – has been reduced to a ‘when I have the time’ basis. That’s not the only reason, though: My creative juices were fizzling out. That’s not to say I didn’t give every review my all, because I did. If anything, DVDTalk was the outlet which allowed me the time, patience and understanding to better my writing. As it stands today, I’m pleased with the content I produce, and have even used my skills to help aspiring writers ‘find their voice’ and/or improve their craft. But that’s enough background information: Why did I put this blog on freeze in the first place?

Well, I was directed to the Indiegogo campaign for Pete Dodd, also known as famousmortimer. Basically, he’s the guy that blew the lid off Microsoft’s plan to make the Xbox One a DRM machine. Anyway, he was seeking funds to build his own website. The mission statement was, more or less, to build a website and community where there would be no conflict of interest. This meant no ‘wink wink, nod nod’ relationships with publishers or devs, no paid advertisements from the software makers or hardware pushers, etc. Because there would be nobody to appease, every piece of writing, be it reviews, editorials or otherwise, would be completely transparent. No hidden agenda.

I knew I had to be a part of that. Even in my DVD and Blu-ray reviews, I made it a point to discuss the lack of transparency in Hollywood, or all the bad decisions that were made due to financial motivators, so to do the same in regards to gaming? It was a no brainer. I e-mailed Pete, and it wasn’t long before I was added to the staff. This was about the time I stopped adding content to my blog. Any and all ideas were placed in a mental vault, as to unleash them on Dodd’s website when it was ready. But, as with anything, complications arose and the site kept getting pushed further and further back. Some ideas were timely and had to be ditched, whereas others survived and made the site’s launch in August.

So, why am I back on Byte-Size Impressions?

I’m not going to get into any of the nitty-gritty details, because that wouldn’t be fair to anyone. All I’ll say is that the potential for the site hasn’t been met, and with the way things are going, I doubt that potential will EVER be realized. I did my best to steer things in the right direction, but my thoughts and ideas would seemingly vanish in the ether.

And with that, I’m back on Byte-Size Impressions, ready to continue writing for any and all who are willing to read it. Even if nobody cares enough to do so… it’s not a big deal. This is a passion project of mine, after all, and it doesn’t matter where my writings are posted. Again, while exposure is nice, it isn’t my primary motivation.

The articles I posted at the other site will appear on this blog in the very near future. They won’t be disappearing from where they were originally published, because my intent is not to hurt that place by removing content. They’ll be here, though, because the writing is mine, and nobody ‘owns’ that besides me.

I can’t wait to discuss video games and the gaming industry with you all. Despite not having written here in some time, I love this page, as minimal as it may be.

PSA: DS and Wii Wi-Fi Goes Bye-Bye

As of May 20th, the Nintendo DS/DSi and the Nintendo Wii will no longer have the wi-fi connection service. That means games such as Mario Kart Wii will have no online multiplayer functionality. The 3DS and Wii-U are unaffected, and you’ll still be able to access the Shop on your DS and Wii.

Most games on the above mentioned consoles were single player or had poor multiplayer functionality, but Mario Kart fans seem to hang in there for a long, long time. It will be sad to lose access to such a great game… But Mario Kart 8 is just around the corner, so there’s that to consider.


Congratulations on a Successful Launch, Sony!

"Sorry, I won't be coming in to work today... or all next week... or the week after that... or... you know what?  I'm sorry, but I'm deathly ill and have to quit..."

“Sorry, I won’t be coming in to work today… or all next week… or the week after that… or… you know what? I’m sorry, but I’m deathly ill and have to quit…”

I just wanted to congratulate Sony for a successful launch – Over 1 MILLION units were sold within the first 24 hours. The Playstation 3 had sold shy of 200,000 units in its first couple of weeks, and the Xbox 360 I believe was around 300-350 thousand. The problem with each launch? The supply just couldn’t meet demand, but it seems that Sony were on the ball and made sure to produce as much as possible. This obviously paid off, because they sold all they put out in the US. 1 million in week is pretty impressive, but Sony has higher hopes – To sell 3 million before end of the year, and 5 million by the end of their fiscal year (spring 2014). Considering the fact that there are still other regions of the world – including Japan – that have yet to receive a PS4 launch, I’d say they’re well on their way to making those goals. We’ve heard a lot about console problems, but that’s normal for any launch. Sony projected there was a .4% fail rate, but that was before the actual launch. The number is certainly higher than that, but there are PLENTY of people who are enjoying their PS4 without issue. The average fail rate on electronics in general is about 15%, so… there’s a LOT of wiggle room out there. There are tons of reports of issues, yes, but considering there’s over 1 million units out there… well, I’m sure the issues aren’t as widespread as they may appear to be.

Here’s hoping the Xbox One has a successful launch at the end of the week, and without much issue on the technical side of things. I think Microsoft probably learned their lesson though, and consumers should buy without a heavy conscience. We ultimately pay some kind of price to be early adopters, so even if you get a bricked console out of a PS4 or Xbox One box… that’s part of the risk.

Anyway, I beat Killzone Shadow Fall’s single player campaign last night, so expect a review of that soon. Happy playing everyone!