Mike and Gus talk about God of War, Microsoft’s first party problem, Nintendo’s Labo and Switch cracking, and E3 wishes!
Mike and Gus talk about God of War, Microsoft’s first party problem, Nintendo’s Labo and Switch cracking, and E3 wishes!
PS+ users are finally getting the hard hitting month of games they’ve been waiting for. Throughout March of 2018, people will have access to Bloodborne (PS4), Ratchet and Clank (PS4), Legend of Kay (PS3), Might No. 9 (PS3 with PS4 crossbuy), Claire: Extended Cut (Vita and PS4 crossbuy), and Bombing Busters (Vita and PS4 crossbuy).
People have pined for amazing AAA blockbusters to enter the program on PS4 for some time, and now their wait is finally over. There’s a caveat to this announcement, though, and it’s that the Vita and PS3 will no longer be part of the free games portion of PS+ as of March 8, 2019.
There’s a variety of takes on this across the internet, and many of them are predictably hyperbolic. Daniel Ahmad (@ZhugeEX), a respected member of the online gaming community, stated: “Sony sacrificing the PS3 and PS Vita so we can get good games on PS Plus again.” I think that’s probably part of their plan, but no, this wasn’t a move ‘for the gamers’, as Sony so often leads us to believe.
I don’t think anybody expected that the PS3 and PS Vita would get ‘free’ games forever. At some point, it’s no longer financially viable for a company to pay developers and publishers large sums of money to feature games on platforms that people have long since moved on from. We’re well past the halfway point of the PS4’s life cycle (we won’t be waiting another 5 years before the PS5 is released), and with over 70 million consoles out there (as of December of 2017), people are spending less time on last generation machines than ever before. So, why continue to support those old fossils with ‘free games’? This was going to happen sometime, and ‘now’ seems about right.
But there is another issue, here. Each platform had two free games each month, and sure, if you no longer play on the Vita or PS3, you probably don’t care about losing games on those platforms. However, many of the titles on those platforms were crossbuy, so PS4 users probably got about 4 games they could add to their digital library each month. Sony have clarified that in the Vita’s and PS3’s absence, the PS4 will still only receive two games each month. So, people are going to have access to fewer games each month.
And they’re excited about that?
Well, it certainly helps that Sony has dangled a pretty attractive carrot at the time of this announcement. “Who cares about losing the number of games you get each month?” They ask. “When you can have games like Bloodborne and Ratchet and Clank, that’s all you need!”
No wonder people are excited.
To be fair, Bloodborne is, in my opinion, the best game the PS4 has to offer. The fact that everyone with a PS+ membership can enjoy it now is great, but I’m wary about taking this as a sign of things to come. Sony have pulled bait and switch routines before. In case anyone has forgotten, Driveclub was supposed to be free to all membership holders, but that’s not exactly how things went down.
But let’s say that the PS4 will see a regular trickle of solid AAA games from here on out. Are they really spending that much more to get the likes of Bloodborne on PS+? No, it’s not like they’re paying off an independent developer so their game will debut on the platform day and date for the low cost of nothing. Bloodborne has been out for ages now, and most of the people who were interested in spending money on it already have it. So, now they can hook a bunch more people that may potentially buy the game’s DLC (as will the developer). After all is said and done, I’d wager Sony are probably going to SAVE money… at least, until the PS5 comes out.
Business is business, and that’s fine, but I think it’s important for gamers to have a realistic view of what’s really happening when a company delivers bad news from one hand while holding something shiny in the other.
Mike and Gus discuss the year of the loot box!
Happy Halloween everyone! It’s one of my favorite holidays (I’m a sucker for Christmas, too), and I thought I’d celebrate the occasion by discussing two of the hottest horror games out there: Friday the 13th The Game, and Dead By Daylight! More specifically, I’m going to tell you which is more worth your time.
Dead by Daylight came first, and it’s a fairly simple game. One person gets to be the villain stalking their prey, while four survivors must escape the semi-large arena they’re placed in. In order to do so, they must go around the map and repair five generators which power the escape gate. The villain, of course, has to stop them.
One major thing this game gets right is the intensity of the chase. A villain’s proximity can be determined by musical cues, so when they’re close, it’s time to run, and once you’re being chased, you can’t help but sit on the edge of your seat. Villains. Are. FAST. They have that ‘power walk’ thing going for them, but they can catch up to you if you’re not careful. As a survivor, your job is to outmaneuver them by hopping over short walls or windows, and to slow the villain down by knocking pallets over. Of course, these pallets are destroyed in a couple of short seconds and the chase is on again. You’ll feel hopeless, but there’s plenty of chances to escape. You can temporarily blind the villain with a flashlight. Your teammates can help create a distraction, or maybe the villain wants to go make sure nobody’s about to start a generator. Even if the villain grabs you and (painfully) tosses you on a hook, your teammates can save the day… as long as they’re not too busy running for their lives.
Another plus is that this game allows horror fans to live out their fantasies. Want to be Leatherface, Michael Myers or Freddy Krueger? You can! Fancy Laurie Strode on the survivor side? Well you can do that too!
The downside to this game is that the ‘repair the generators’ bit is the only means for escape, leaving the game with a distinct lack of variety, at least on the survivor’s side. It takes a long time for the repair process, too. It probably takes over a minute without any complications, such as the villain showing up. You can also have setbacks during repair as well… that is, if your reflexes aren’t fast enough. Having to run around and do this time and time again is a chore, and once all the generators are started, guess what? The gate needs to be powered on… which is another ‘hold a button for over a minute and hope the villain doesn’t show up’ game. And, of course, because that’s the only way out, they tend to camp that part of the map. Not the most brilliant design. This game has been out for quite some time now, and they still haven’t added any escape-based variety.
Also, if you want to be a villain, you’ll rarely jump right into a match. You’ll have to wait for people to join your lobby, whereas with survivors, you can jump from game, to game, to game, without having to wait.
Still, the thrill of the chase is what makes this game so addicting and fun. Being able to play as your favorite horror villains helps, too.
It’s worth noting that the base game is fairly cheap… $20. If you want to play as these other villains, you’re going to have to pony up some money for DLC. The good news is that players are never segregated according to what DLC they own or not. You can play with anyone on any map, and play against any villain or survivor… you just can’t play as the DLC characters themselves. If you want everything this game has to offer, it’s best to pick it all up during a sale (like right now).
Friday the 13th The Game is similar to Dead by Daylight, in the respect that one person gets to be Jason, and everyone else – 8 people, to be exact – play as counselors who need to either survive for 20 minutes or escape. There’s a small handful of maps to play in, but everything is generated at random. Cabins and other key areas or items will always change up match to match, so neither Jason nor the counselors can cheese by memorizing where everything is.
I’ve never seen anyone last a full 20 minutes against Jason. He is, without question, overpowered. I mean, he’s supposed to be, right? He’s Jason! So, escape is what you’ll want to focus on. Try running cabin to cabin, looking for useful items. You’ll want a map to find other key points on the map, some first aid spray, something to arm yourself with, as well as things which will aid in your escape.
Maps will have a car or cars to repair and possibly a boat. Cars require gas, a battery, and keys. Boats require gas and a propeller. You can also find a fuse to fix an electrical box which allows access to a phone to call the police. Five minutes later they’ll arrive at one of the major roadways… but can you hold out that long? Even entering a car or boat doesn’t entirely guarantee your safety, as Jason can get right in front of you, effectively totaling the vehicles.
As Jason, you have certain powers at your disposal. You can teleport to any point on the map, see counselors outlined in red, or speed to them sort like the evil entity in the Evil Dead films. The counselors CAN kill you, but they’d all have to work together and be extremely lucky. Counselors can outrun you, at least for a little while. Eventually their stamina runs out, and if you chop them up with a weapon along the way, they’ll accrue damage and slow down. Another thing you’ll want to make sure doesn’t happen, is someone finding a stationary radio to call for help. If they do this, Tommy Jarvis will come equipped with a gun and loads of stamina. His job is to make sure everyone else gets out alive.
While Dead By Daylight is quite a bit of fun, I’m a much bigger fan of Friday the 13th. The developers really nailed the look and feel of the films, and you couldn’t really ask for more than what they’re providing with this multiplayer experience. What sets it above its competition is the variety of ways in which you can plot your escape, because Dead By Daylight is lacking sorely in that regard.
Friday the 13th is also on sale currently for 50% off, but I can’t recommend a purchase to everyone. You have to be a fan of the franchise in order to really appreciate this, otherwise you might feel the game is too simplistic, or may not be able to wave off Jason being overpowered. But if you are a fan, you absolutely owe it to yourself to play this game!
More and more these days, people are ditching physical copies for digital, and it isn’t hard to see why. You can pre-load a game and play it right at midnight without having to wait in any launch lines. No more clutter on your shelves. You don’t have to worry about losing a disc, or having someone steal it from you. There’s cons, of course, such as the inability to sell or trade digital products, but there’s an even bigger reason which most people shrug off with indifference: You may not own said product for as long as you’d like.
No, really. Tell people that their purchase is only good for as long as the service provider allows, and they’ll laugh, saying, “Come on, bro. It’s 2017. It costs companies next to nothing to share this stuff on their servers. If you ever need to download your games again, it won’t be a problem.”
Nintendo Wii owners probably have something to say about that.
At the end of September, Nintendo made a statement:
“Dear Nintendo fans,
On January 30, 2019, we plan to close the Wii Shop Channel, which has been available on Wii systems since December 2006. We sincerely thank our loyal customers for their support. You can still ad Wii Points until March 26, 2018, and purchase content on the Wii Shop Channel until January 30, 2019. In the future, we will be closing all services related to the Wii Shop Channel, including redownloading purchased WiiWare, Virtual Console titles, and Wii Channel, as well as Wii System Transfer Tool, which transfers data from Wii to the Wii U system.
If you have Wii Points to spend, content you want to re-download, or content you’d like to transfer from a Wii system to a Wii-U system, we recommend you do so while the services are still available.
Thank you for supporting the Wii Shop Channel and for being such great fans of Nintendo.”
This presents a multitude of problems.
Nintendo may be giving people adequate notice, but that’s the only kudos they get in regards to this announcement. Problems ahoy!
The Wii may be 11 years old at this point, but people can still access content on the Wii Shop Channel on their Wii-U. This may seem like a non-point, but the Wii had over 200 classic games that never made their way to the Wii-U shop. We’re talking Bonk’s Adventure, Bubble Bobble, Castlevania: Rondo of Blood, Chrono Trigger, Commando, Double Dribble, Ghouls ‘n Ghosts, Mega Turrican, Super Turrican, and many, many more. So if you have no interest in the retro game market or emulating old-school games, a lot of these will be disappearing.
So, why not buy what you’d like in the next year and be done with it?
Well, hard drives don’t last forever. Nintendo makes products which last for a long time, but if you’ve got a Wii that’s already pushing a decade, it’d be risky to buy stuff now just so it could go belly up in a couple of years. And, that’s really the bottom line here: You could have invested hundreds, or even thousands of dollars through the Wii Shop Channel, and it won’t matter. If that little storage disc inside the system breaks down, it’s all gone.
We could just say, “Well, that’s just a very Nintendo-like thing to do. We’re not surprised. But Sony and Microsoft will never…”
But we don’t know that for certain, do we?
With the PS4 offering zilch in the way of backwards compatibility, I think it’d be great if they kept the PS3 servers alive indefinitely… or, at least, enough to satisfy whatever the demand is. I doubt that’ll be the case, though. One day they’ll want to reallocate those resources. Microsoft, on the other hand, are doing that whole backwards compatible thing, so they’ll probably keep the Xbox 360 economy kicking for some time. But make no mistake about it, folks. The very moment these companies realize they’re spending more money to host these servers than they’d prefer, they’re going to do something about it. I’m not saying this because ‘evil companies are evil’, but because that’s business. When the numbers don’t line up, adjustments will be made.
So, will access to these servers be available 20 years from now?
“Who cares about what happens in 20 years!”
Well, I’m 35, and 20 years ago I was probably playing Super Mario 64… and I still play that game whenever I get the chance. If you’re in your teens or even your 20’s, trust me: Time sneaks up on you faster than you think it will.
Ask yourself this: Is the convenience that a digital library brings worth an inherently shorter lifespan?
For some, the answer may be yes. There’s a lot of people who trade up and never look back. Still, I find it hard to believe that people are fine with spending $60 for a game they won’t have access to indefinitely.
This is something people need to talk about. It needs to become one of the big conversations online. Again, I know it’s easy to wave this off as ‘Nintendo being Nintendo’, but if they’re able to do this without much backlash, it sends a message to Sony and Microsoft that they should have no problem doing the same. If you’re vying for a digital future, do whatever you can to ensure that your library doesn’t eventually disappear!
Mike, Gus, and Gabe discuss the sexual assault allegations against Neogaf’s owner Evilore, why some people continue to buy controversial sellers due to micros and lootboxes, and the ‘all digital’ future.
This story began with a sexual assault allegation being made against top Neogaf brass. The claim was ambiguous at first, but the finger has since been pointed squarely at Evilore, the site’s owner.
Tyler ‘Evilore’ Malka has been the center of controversy many times, and of those controversies, some were sexual in nature.
Outside of the claims made against him, other members of Neogaf’s staff have been in trouble as recent as July 2017, as one of the moderators made the news for being in possession of child pornography. The owner and his staff had a number of ways in which they could have handled this, but instead opted to play dumb. They acted like they didn’t know the offender in person, even though Mr. Malka himself donated $1,000 to the guy at one point. Anyone who dared to discuss this issue on the forums were immediately banned.
In regards to Malka himself, he had once bragged about grabbing a girl’s rear end. When pressed about this, Malka’s response had pretty much been, “You have to consider the context of the situation, it was a big party,” etc.
Evilore had an AMA hosted by Kotaku’s Jason Schreier in 2015, and it seems a number of questions asked about the alleged assault were left in ‘pending approval’ status. And yet, despite these allegations against him, he did respond to a question about his thoughts on the Gamergate controversy:
“Basement-dwelling virgin subculture needed some way to empower itself, and I guess that way was sending terrorist threats to women for talking about video games. It would be good for a laugh if not for the lives it’s ruined.”
According to Jason Schreier, it was Evilore, and not Kotaku, who was in control of which questions/comments were approved or not:
Anyway, now Malka’s being implicated in another sexual assault by indie filmmaker Ima Leupp:
“Guess I should chime in since I’m being named.
In a private group convo, one of my fellow participants brought up the fact that EL got #MeToo’d on FB. I saw someone on my feed telling a story an hour prior that could’ve fit but I didn’t read it too closely, was skeptical and posted a shot in our convo.. I was then directed toward the comments and lo and behold, there was the name. Was a holy shit moment for me, and something of a letdown too, having met both the accuser and the accused IRL. Posted that shot in our convo as well. Came to the realization that this should only really go public if the accuser wants it to because it’s her story to tell, and the rest of the participants in the convo reached the same consensus, or so it seemed. I deleted the shots from our group chat. Turned out one of the people in there saved the shots, and gave them to another person who then posted it on Voat, and did a godawful job at concealing the identity of the accuser and myself before doing so. She doesn’t deserve to get doxxed and harassed by the internet mob if she’s not ready for it, and it’s solely for that reason that I didn’t want this getting out there, which is why I regret sharing that shot in that group convo.
But yes, it’s real.”
People wanted to discuss this on the site, but the thread was closed up pretty fast… here is The Archived Neogaf Thread
Evilore’s response to an unrelated issue earlier this month was… well, see for yourself.
“No evidence at all? No corroborating testimony? No behavioral red flags? So far this is nothing like other recent industry scandals.”
Funny how that works out… being complacent with a recent scandal, and then being called out for this. In this case there are behavioral red flags. He’s wrong about that. Neogaf is known for its lack of transparency. There’s no conversation, no discourse… just… ‘banned’. He’s also been accused of sexual assault before, and it’s clear he hasn’t really understood what really constitutes as ‘consent’.
Since this story has broken, the staff have been leaving in droves. In fact, if you’re lucky enough to access the site’s staff listing, Evilore (Malka) is now the only admin left.
We’ve also received some exclusive information from a source(s) which seem pretty darn reputable, that Evilore tried to convince the mods that the incident he’s being blamed for wasn’t actually assault, but something revolving around a love triangle ‘cult’ thing. The staff didn’t buy the explanation, and that’s when they began to leave the site.
Update: Here’s confirmation of the love triangle/cult explanation as posted to mods:
Evilore finally made a statement late in the day on October 23rd:
An allegation of sexual misconduct has been made against me by an ex. It’s not true, the individual making the accusation isn’t credible, the story doesn’t reconcile logically with the facts, and there’s plenty of evidence and witnesses to corroborate that. It’ll be a process.
All allegations of this nature are serious, of course. I first got word of it on Wednesday when a screenshot of a Facebook post was handed to Voat. I immediately talked with my mod team about the contents of the screenshot and clarified that it was baseless and explained some of the details concerning my former associations with her, and tried to ensure any concerns from the team were addressed fully and transparently to everyone’s satisfaction. On Thursday I heard that she had deleted the accusation from Facebook, and wasn’t entirely sure how to proceed from there or how this would all play out in the public space at that point. Then, Friday morning, the screenshot made its way to NeoGAF and chaos ensued.
I was in the process of writing a statement that entire day to address formally address the allegation, but the community had erupted in a flash that morning. While the moderation team was trying to restore the peace, accusations and threats concerning the screenshot started shifting to them as well by association with me, and I was asked by my team to do something to fix things and get the heat off of all of them at least. I was beyond exhausted by that point, though, stretched too thin in the time since the post had first appeared and seeing unprecedented events unfold on NeoGAF. I was slow and weak. I failed to handle it quickly enough and let the team down. Before I could finish a statement and get it out there, understandably some mods hit their emotional limit, expressed concerns about the community coming after them, and decided to leave. A few people resigned, and many more quickly followed for similar reasons, citing stress and harassment. The site started breaking under load spikes leading up to the first resignations, too, and then flatlined altogether, so issuing a statement at that time on NeoGAF itself became impossible for the time being, and my attention shifted toward the moderation team’s future.
Since that whole mess, lasting from Friday morning through Saturday, before we formally went offline for maintenance and repair and restructure, we’ve just been trying to figure out the best course of action for NeoGAF going forward. And as stories began being published by various outlets, I issued some comments to the press, since everything coming out was proving to be sensationalized, opportunist, and unprofessional.
We’ve all become increasingly stressed and weary this year in ways even I’m not accustomed to by now, and discussions on heated news, political issues, and social issues on the off-topic side of the site have become areas no one has wanted to moderate in the open for fear of backlash or just general exposure to the inevitable toxicity. I’ve gone in there myself to take the heat, since it’s very much my responsibility to do so before anyone else’s, but there’s been little headway, mostly just more anger and resentment and a lot of bans. I don’t think this necessarily reflects on our community; more so the tone of the entire internet this year with regards to heated issues.
That’s all going to inform the way forward for NeoGAF as we refocus on what the main goals are supposed to be for the site. The mod team will talk about more specifics on what that will entail below.
One last thing. The NeoGAF mod team is here for this community; all of you. You have no obligations to respect me or believe anything I say about my personal life one way or another, but if you’re going to be here and participate on NeoGAF, respect the mod team by following the rules and behaving. The team is diminished at the moment and the folks who stuck around care very much about this community and its future. Be considerate of them. That’s non-negotiable.