2018 – Favorite Games, Biggest Disappointments

I couldn’t let 2018 slip away without informing you of what my favorite games of the year were, and although I’m sure everyone is tired of seeing this type of article by now, maybe I can tantalize you with a huge spoiler: Red Dead Redemption 2 and God of War didn’t make the cut! Shocking, right?

My Favorite Games of 2018

5 – Gris: Gris’ art style had immediately arrested me, but I was even more intrigued when I heard the game was about dealing with loss and the stages of grieving. Gris won’t take but three or four hours of your time, and while that play time may dissuade some, I found this to be a worthwhile ‘quality over quantity’ title. I’m a bit biased because, well, this came around at the right time in my life. I spent a fair chunk of 2018 grieving, and to see that process transformed into playable art was precisely what I needed, especially since it’s not just about the emotional descent, but the prospect of coming back from it.

Gris is a 2D platformer of sorts, but the gameplay is simple. There isn’t much challenge, just some light puzzles and a few interesting encounters. I’d say this is more akin to playing an experience like Journey, meaning you have to appreciate the ride for its art, music, and the way it makes you feel. If that’s not what you’re looking for, you can probably avoid Gris. but in my opinion, that’d be a mistake.

4 – Dead Cells: Games like Atlas lead people to believe that early access is about studios taking your money in exchange for a broken (or recycled) product. Dead Cells, on the other hand, is the rare example where early access was done right.

I actually played the early access version in the spring of 2017, and even then the game seemed polished enough receive an official release. Still, the developer used all the feedback from early adopters to continually improve their product. This included tweaking the balance of difficulty, ensuring that gameplay would suit multiple play styles, and that players could move through each level without confusion. With the final product now in our hands, I’m happy to say that all the love and attention that went into Dead Cells is apparent.

You’re a warrior with no head, and your goal is to continually collect cells so that you can restore your body. To that end, you’ll run off into the unknown, die, and then start from the beginning again… and again, and again, and again. Level generation is random each time, but as you grow accustomed to the characteristics of each stage and earn more abilities, things get easier with each successive run. Once you beat the final boss, the difficulty ramps up and you’re able to continue that climb to greatness.

I’m typically not a fan of the ‘start over every time you die’ sort of thing, but Dead Cells just makes it work. The pace is quick, the enemy encounters are interesting (even if certain foes tail you for far too long) and the controls feel great. Every step closer to that endgame is just as rewarding as the last, so all in all, I highly recommend this game to anyone who appreciates 2D hack-and-slash action.

3 – Assassin’s Creed Odyssey: I’m sort of a junkie when it comes to ancient Egypt, so when AC: Origins threw us in the most gorgeously rendered version of that place and era to date, I thought it, for sure, had to be the franchise’s peak.

But I was wrong.

I still prefer the sand, shrubs and palms of Egypt overall, but there’s no denying that Odyssey’s take on Greece is jaw-dropping. It’s a highly detailed world with things to do at every turn, and the fact that Black Flag’s naval combat system has returned in full is a solid win for everyone involved. You can spend dozens of hours just roaming around and causing trouble in this game, and when taking both main and side quests into consideration, there’s at least sixty hours’ worth of gameplay here (maybe even close to a hundred).

What I really appreciate about this game is that its main character, or at least the female lead (you’re able to choose between a man and woman), is the most interesting and likeable protagonist in the series to date. There’s also some great quality of life improvements in regards to hunting (you don’t have to go out of your way to hunt for hours at a time) and resource collection (it isn’t as vital to spend a great deal of time hunting these down). This is a much more polished version of the new Assassin’s Creed formula, and the ability to choose branching dialogue options is also a welcome inclusion.

All of this would be for nothing if the gameplay didn’t feel great, but this is probably the best controlling AC title I’ve played thus far. and I’ve played my fair share of them!

2 – Tetris Effect: Anyone who looks at this and says, “It’s just Tetris,” doesn’t get the point.

You may have the heard people call Tetris the perfect video game, and honestly, I find it hard to argue with that. I don’t know anyone who’s never enjoyed SOME iteration of the game, eventually getting glued to their screens for hours on end because clearing lines is addicting in the best way possible. Hell, even my wife loves Tetris, and she’s the furthest thing from a gamer there is.

There have been formula changes since the OG release (yes, I’m old enough to have played them on the PC and NES when those versions were still relevant), and some of them have made the game better while others. well, not so much. After decades of experimentation, one thing has been consistently true: The best Tetris games stay true to the core experience without much additional tweaking. To that end, I’d say Tetris DS is probably the best version of the game I’ve ever played (although I have a great deal of nostalgia for the original puke-green and black Game Boy version).

But I think Tetris Effect is the new champion.

Gameplay wise, it’s typical Tetris. But there is a new mechanic which allows you to, when in trouble (and after building up a meter, because you can’t just activate this any time you want), slow down time and clear lines at the top of your Tetris grid. All the lines cleared before time runs out will move to the bottom of your stack, so there’s potential to wipe away more lines at once than ever before. It’s an interesting mechanic to play around with, because there’s some major risk versus reward going on. You can try to stack your Tetris grid up high and then bang a bunch of them out in one fell swoop, but if you miscalculate, you could put yourself in a bad situation. This sort of thing actually feels like a natural extension of the game as opposed to something that’s been merely tacked on.

And of course, it’s visually the most stunning Tetris game of all time. There are numerous themes that promote every element of our world, instilling a sense of harmony and connectivity that you’ll feel throughout your tetrimino infused journey. The sound of your puzzle pieces turning and dropping become part of the beat thumping music that plays, further instilling that theme of connectivity. It’s worth noting that this game is even better in VR.

If you’re a Tetris fan and have a PS4, I know the $40 asking price may be steep, but it’s already been on sale for half that. Either way, the price is worth it.

1 – Sea of Thieves: It’s really interesting how this game has changed over the course of year. I had fun with it at launch, but felt the core gameplay loop wasn’t enough to keep players engaged for the long haul. It was a repetitive drive of, ‘go there, do this thing, bring me back the loot and I’ll give you gold’. I figured I’d give it another shot later down the line, but I wasn’t sure the developers would ever bring the game up to an appreciable state. I eventually learned Rare’s plan for future updates involved timed events, and that worried me a great deal. That tends to be a euphemism for ‘we’re going to randomly change the game, and if you like a particular game mode along the way, you’ll soon be disappointed once we pull it because it’ll be gone forever’. I wanted nothing to do with that.

So a couple of events came and went, but in keeping tabs with the what the community was saying about the content, I came to realize that Rare understood how timed events should actually work.

When a timed event was over, the newer stuff had either stayed in the game, or had been reincorporated later down the line. Nine months later, Sea of Thieves, while still sporting the same core it had at launch, has so much more to keep players engaged. and there’s much more to come.

Whenever leaving port, you never know how player ships on your server will react to your presence. The ability to form alliances with other crews adds a ‘will they, or won’t they’ ambiguity that wasn’t present at launch, and goes a long way in providing agency to each player. You no longer have to merely go to an island, grab the loot, and return to an outpost; you’ll pick up messages in bottles along the way, providing you more to do while you’re out and about. As a matter of fact, you don’t even have to pick up an official voyage to get started. most outposts at the start will have a message in a bottle somewhere, and you can just keep that running for the rest of your play session. Skeleton fortresses and skeleton ship raids are fun and rewarding challenges, and now that there are skeleton ships, megalodons, and even a kraken roaming the map on a regular basis, to say ‘anything could happen’ would be an understatement.

Sea of Thieves still isn’t for everyone because it’s only as fun as you are willing to make it. The real fun comes from playing with friends, or at least a competent crew you can game with regularly, and a certain willingness to roleplay.

Objectively speaking, this isn’t the best made game of 2018, but as far as entertainment value is concerned, nothing gave me more fun and joy throughout the year than Sea of Thieves. I play it almost every night with the same crew, and have stayed up way too late on far too many occasions. And when I say ‘crew’, I mean we have our ships named and special pirate names to boot. that’s how much fun we’ve been having with it.

Overall, I find myself foregoing watching films, shows, and playing other games in favor of sailing the seas. Is it any wonder I consider this my favorite game of the year?

The Best Games I Played In 2018 That Weren’t From 2018 (In No Particular Order)

Oxenfree: I always wanted to give Oxenfree a go, but when GOG gave it away during the 2017 holiday season, I no longer had an excuse to wait. It’s developed by some old Telltale employees, so the gameplay predictably consists of walking around and talking to people, with your dialogue choices affecting how things play out.

I wasn’t sure what to expect, so was pleasantly surprised to find some of the best dialogue and in-game voice acting I’ve heard in a while. It’s all wrapped around an experience that begins with an air of funny quirk, but slowly descends to a mix of sci-fi horror and Groundhog Day. I won’t say more than that because I don’t want to give much away, but this is easily one of the most memorable games I’ve played in recent memory, and I plan to replay this one again soon since it’s only three or four hours long. Night School Studios has another game coming out this year, and I’m excited to see what they’ve come up with!

Hollow Knight: I’m sorry I waited so long to climb aboard the Hollow Knight train. I’m a sucker for metroidvania games, but most of the clones that come along just can’t hold a candle to the games of yesteryear. Even Axiom Verge, which is excellent in its own right, felt like it was missing something. Hollow Knight is different though. For me, it’s the best title the genre has seen since Castlevania: Symphony of the Night. The controls are incredibly responsive, combat is challenging but fair, the upgrade path is satisfying, and boss encounters are interesting. The art style is both simplistic and masterful at the same time, and makes this dark and dreary world an intriguing one to explore. I could have technically put this on my ‘best of 2018’ list since that’s when it released for the Nintendo Switch, but that would have felt like cheating!

Call of Duty: World War II: I’m just as surprised as you are to see this on my list, but I bought this game in 2018 at a deep discount and haven’t regretted it. Bringing back World War II complete with boots on the ground gameplay has been a welcome change of pace (or return to form, depending on how you want to look at it). I won’t go into too much detail since ‘Call of Duty’ is explanation in-and-of itself, but the core mechanics feel better than they have in years and the map designs kept me coming back for more. Even with Black Ops 4 out, this iteration of the franchise is still my go-to.

Sonic Mania Plus: This is technically a new release for 2018, adding a bit more to the base game and finally getting a physical release. To be perfectly blunt, old-school Sonic games are a bit of a chore. The stage-design and stiff controls coupled with the ability to move fast rarely worked in tandem. but Sonic Mania changes all that. Each level is extremely reminiscent of classic Sonic, but the layouts complemented the controls and rarely left me frustrated. This is probably the best Sonic game I’ve ever played and would recommend this title to anyone who’s a fan of platformers.

Blossom Tales: There have been many attempts by small studios to replicate old-school, top-down Zelda games, but almost all of the ones I’ve touched have been underwhelming. Blossom Tales, on the other hand, is great. It isn’t very difficult, but everything from its storytelling, characters, and gameplay have kept me engaged and thoroughly entertained. If you’ve been impatiently waiting for the next top-down Zelda since Link Between Worlds, give this a try and I guarantee you won’t walk away disappointed.  

Biggest Disappointments (In No Particular Order):

Vampyr: This game hurts my heart. It’s story and characters are written well, and the artistic design delivers aesthetic and mood better than most games out there. Unfortunately, there’s a couple of things that kept me from really enjoying this one.

To begin, I don’t think it paces character introduction/interaction very well. Every time you enter a new area, you have to spend a considerable amount of time introducing yourself to everyone. That’s fine, but the dialogue options are always the same until you get to know a person better, and that makes for a bit of a slog. But the worst thing about this game, hands down, is the combat. It tries to play like Bloodborne but it’s clunky and extremely unbalanced. Enemy reach is always much greater than your own, evading attacks is iffy at best, and it’s easy to get cornered with no chance of bouncing back. Not exactly a winning combination.

The developers did eventually provide an update which allows frustrated players to focus more on story and less on combat, but I had already tapped out by then.

God of War: Oh, this game did make the list in a way, didn’t it?

To be clear, I don’t think God of War is a bad game, but I do think it’s a bit too long considering the lack of variety. It’s twenty-five to thirty hours of fighting the same enemies and smashing the same rune-etched vases over and over again. The combat system does improve throughout the game, but even that doesn’t do much to offset its weaker components. I guess the best word I’d use to describe this game is ‘chore’, and that’s really the last thing you want a game to feel like, isn’t it?

State of Decay 2: This is another title which had brimmed with potential, but ultimately collapsed under the weight of its own intentions.

I hate to make comparisons to The Walking Dead, but there are a lot of similarities (and not in a bad way). After a zombie apocalypse, it’s up to you to manage a base, meet new people, scavenge supplies and craft items. However, every choice you make is going to come with a consequence. When you help someone out it’s going to make another person upset. When you decide to craft supplies you’re likely making the choice to go without something else. I love this from a conceptual standpoint, but the game throws way too much into the mix for a single player to handle. The game is a bit easier when you’re playing with friends, but even then the micromanagement makes this almost infuriating to play.

Kirby Star Allies: Kirby is something of an acquired taste, but me, I love the little pink fluff ball. I think the Wii games were brilliant and that track record continued with the 3DS. Unfortunately, Rainbow Curse on the Wii-U was a disappointment, and I’m sorry to say that Star Allies also failed to leave a lasting impression. It’s back to classic Kirby gameplay, sure, but this time around there are four protagonists on the screen at once. It doesn’t work very well in single player or even for couch co-op, because things get too hectic on-screen to tell what’s going on. And yet, this is a core part of the game. As a result, this is the least impressive Kirby title I’ve played in some time.

Battlefield V: I love me some Battlefield, but the latest iteration isn’t doing it for me. The map designs seem too uneven, but more than that, there’s been a lot of drama over the game’s balance in general. A lot of players complained that they felt they were getting bumped off too fast, so the developers tried to fix the issue by making them bullet sponges (to a certain degree). This was met with even more backlash, so things were reverted back to the way they were at launch. There was an alpha and a beta for this game, and yet this is the state it released in.

It’s sad, but it looks like Dice are finally beginning to lose it. I know, I know: “But what about Star Wars Battlefront? Isn’t that when they began to forsake their audience?!” I actually like those games and think they play extremely well, but Battlefield V isn’t quite there. It’s a shame, because I got many, many hours of enjoyment out of Battlefield 1.

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Time to Leave Physical Behind

img_7340Come gather ’round people
Wherever you roam
And admit that the waters
Around you have grown
And accept it that soon
You’ll be drenched to the bone.
If your time to you
Is worth savin’
Then you better start swimmin’
Or you’ll sink like a stone
For the times they are a-changin’

I’ve long been a staunch supporter of physical media, because when I make a purchase I want it to be accessible for the rest of time. So when games became prominently available through digital means, I planted my feet firmly on the ground, shook my head and said, “Nope. I’m not giving in!”

Why was I so stubborn? Because I’ve always seen digital purchases as a gamble. If a distributor goes belly-up, you’d lose access to your library unless a third party took over and honored your purchases (which isn’t impossible, but certainly not guaranteed). Even if a distributor merely decided to stop supporting a legacy platform, your purchases would essentially be forfeit the moment your device’s hard drive failed.

The latter scenario is actually happening with the Nintendo Wii just this month, by the way. Pretty wild considering how much money they’re making these days, isn’t it?

Anyway, it’s worth pointing out that I’ve only felt this way with consoles. I’ve been buying digital games on PC for eons now, but that’s because I trust that companies like Steam aren’t going anywhere. There’s also GOG, who allow you to download DRM free copies of all the games they sell (which I admittedly don’t take advantage of as much as I should). But Sony, Microsoft and Nintendo haven’t instilled the same sort of confidence. Sony would rather sell you streamable games than honor legacy generation purchases, and until just recently, Nintendo tied games to consoles instead of accounts… meaning if your console died and you bought another one, your purchases would be gone.

That said, the landscape of console marketplaces are changing and I feel it’s time to embrace the dark side.

I know. I can’t believe I’m saying it either.

img_7343-1Still, I’m at a point where I feel one-hundred percent comfortable buying digital games from Microsoft. They’ve shown a considerable amount of dedication to ensuring titles across all their platforms are compatible with the latest hardware. If you have old game discs, simply load them into the Xbox One and you’ll be able to play. If you don’t feel like tracking down a copy of an old game, they’ve available to buy digitally.

Nintendo have also begun to correct the mistakes of generations past (while introducing some new ones, of course). With the release of the Nintendo Switch, games are now tied to accounts, so if your console dies you can download them on a new machine.

Sony… well, they’re still the same old arrogant Sony. They’d rather sell you digital copies of PS1 and PS2 games you already own. As a result, I buy all third party titles for the Xbox One.

Regardless of who we’re talking about in the ‘your old purchases matter’ race, it’s clear that we’re moving towards a future where consoles stop being brackets of segregated time blocks and merge into one. It’s the way it always should have been.

Microsoft have earned a lot of good will over the course of this generation, so it’d be wise for Sony to follow suit with backwards compatibility on the PS5. I think it’d be unrealistic to expect the PS5 to play PS1, PS2 or even PS3 games, but at the very least it needs to be fully backwards compatible with the PS4. I still own all the old consoles, but I no longer have any tolerance for keeping multiple generations hooked up to my home theater at once. I believe they have little choice but to incorporate at least the current console’s library, and while that’s not everything I’d want from a PS5, it’s a step in the right direction.

Still, there’s a part of my brain that still shouts, “If you want to be able to play these games in thirty years, you better pick up physical copies!” I don’t know if that comes from a lifetime of buying physical games or if it’s because there’s still trepidation over the longevity of digital libraries though. Maybe it’s a combination of both. Either way, it’s what’s kept me buying physical copies throughout the entirety of this generation… until now, at least.

img_7342-1I’ve also known this for a long time but would never allow myself to admit it: Physical copies are worthless.

Don’t get me wrong, because I’ll hold on to my NES, SNES, N64, Game Boy and DS cartridges until I die. But as far as this generation is concerned, discs are worthless. Sure, they’ll be around in thirty years, but the games that are stored on them are largely riddled with bugs or missing content. The Spyro remastered trilogy doesn’t have all the games on disc. Wolfenstein: The New Order isn’t nearly as fun without its day one patch. Bethesda games have always required updates for the best stability. Assassin’s Creed: Unity was, at times, a slideshow without subsequent patches. At launch, Battlefield 4’s single player campaign saves often corrupted and forced players to start over.

And these are only the examples that immediately come to mind. They’re the most extreme, yes, but every game has patches that roll out on day one and beyond. That means that virtually none of the games you’ve played, even at launch, are the same product as what’s on the disc. The pieces of plastic they’re pressed on are pretty much drink coasters.

It hurts my heart to say that, but it’s true: All a disc is good for in 2018 is verifying that you have a license to play a game.

A lot of people complain that they don’t want to get off the couch to switch discs, but that’s never bothered me. What does bother me is switching discs when I know I’m not even playing the content that’s on it in them first place. With that being the sad reality, why even bother? Why not just make the switch to all-digital and save myself from having to switch those coasters out?

Last but certainly not least, I have been burned by an old PS3 that went belly up after just two years. Not the internal GPU or CPU or anything, but the disc drive. A disc drive has moving parts, so it’s the most likely piece of a console to fail. Going digital means I won’t have to worry about that. That’s not to say a cooling fan won’t go or that a console won’t overheat to death, but it’s one less thing to worry about.

Digital distribution still has a way to go, but I believe it’s a viable solution moving forward as long as we, consumers, don’t allow the companies holding the digital keys to get sloppy.

Greatness Delayed Podcast #035: We’ve Got To Stop Taking Such Long Breaks

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Mike and Gus talk about God of War, Microsoft’s first party problem, Nintendo’s Labo and Switch cracking, and E3 wishes!

Download Link! – Right Click, Save As

Generation Without Definition

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In preparation for the 2016 in review conversation we’ll be having on the podcast in about a week, I decided to write down a list of all the games I’ve played.  Not just the games from this past year, mind you, but ALL of them.  Didn’t matter if it’s a game from 2002 I was playing for the first time, or if it was an old favorite I was revisiting for the 18th time.  Old games are just as much a part of our ‘gaming makeup’ each year as the new stuff we play, so here’s what I came up with:

Angry Video Game Nerd Adventures

Assassin’s Creed: Rogue

Far Cry 4

Absolute Drift

Batman: Akrham Knight

The Witness

The Division

Doom

Uncharted 4

No Man’s Sky

Final Fantasy XV

Call of Duty: Infinite Warfare

Battlefield 1

Dark Souls

Dying Light

Life Is Strange

The Witcher 3 (restarted)

Dark Souls 3

Forza Horizon 3

Gear of War 4

Dead Rising 4

Kirby: Planet Robobot

PvZ: Garden Warfare 2

Mafia III

Street Fighter V

Inside

Grim Dawn (official release date)

Pokken Tournament

Overwatch

Lego Star Wars: The Force Awakens

Pokemon Go

Super Mario Run

Skyrim Special Edition

Dragon Quest VII

Earth Defense Force 4.1

Super Mario 3D Land

Contra 4

Grand Theft Auto Online

Grand Theft Auto 4

Super Mario 64

Super Scribblenauts

Mega Man 2

Mega Man 3

I obviously didn’t play all of these games from start to finish.  Some I may have only played for a couple of hours.  But even so, that’s one hell of a list, isn’t it?  Great titles, alright ones, and even a few stinkers, but overall, I’d say 2016 was rather enjoyable.  Still, this list presents a bit of a problem, namely the inadequacies of the gaming industry as a whole.  Forty-three games, and you know what I noticed about them?  Thirty-two are either sequels or stem iteratively from existing IP’s.  Mmhmm.  Thirty.  Two.  That’s insane.  Even if we take older games off my list, we’re still talking close to 20.

Not that there’s anything inherently wrong with sequels or reboots.  Doom makes a compelling argument for being my favorite game of the year.  Hell, Dark Souls III is up there, too.  Oh, and surprisingly, Gears of War 4 has proven to be quite memorable, as well.  I also don’t care how many times Nintendo throws Mario at me, because he always amounts to a good time.  Point is, I don’t personally mind when studios lean on formulas that’s proven to work them.  No, it’s when they cross that line… when they insist on using that mindset as a crutch, that’s when I get worried.

And I’m worried now.

Gamers routinely say this is the best generation of gaming to date.  Sure, they’ve conveniently overlooked the unnecessary iterative consoles and the sea of unfinished games that’s been released… but vidyagames, right?!

But seriously, I can’t deny there’s been some titles genuinely worth swooning over, but that’s not unique to the here and now.  There have always been great video games, and there always will be.

But from a first party perspective, Sony and Microsoft have been playing things far too safe.  They’ve relied once again on the likes of Killzone, Infamous, Gears of War, God of War, Forza, Halo, Ratchet and Clank, Little Big Planet, Uncharted, The Last of Us, and a handful of others.  These are franchises that also defined the LAST generation of gaming, and while I understand the desire for studios to milk a cow’s supple teats until they’re coughing up powder, they’re leaving the PS4 and Xbox One without identities of their own.

The Xbox 360 was defined by Forza, Fable, and Gears of War.  But what does the Xbox One have?  Sunset Overdrive was largely overlooked, and Quantum Break was disappointing.

The Playstation 3 had Infamous, Uncharted and The Last of Us.  But PS4?  Well, it has Bloodborne… but that’s about it.  Nobody cared about Knack, and while Until Dawn is great, it isn’t a title that’s going to sell systems.  Driveclub has its fans, but still hasn’t managed to evade the stink left behind by its troubled launch.  And it’s not even worth mentioning The Order: 1886 (I didn’t think it was terrible, but it’s certainly frowned upon by most of the gaming community).

So, if video games aren’t giving this generation a definitive voice, what is?

Well, the struggle over resolution and frame-rate, for one.  But outside of that, this generation will likely be remembered for the releases of the PS4 Pro and Xbox Scorpio.  I mean, their very existence could very well change the way consoles are developed and sold from here on out.  I don’t have a crystal ball or anything, but I wouldn’t be surprised if we never saw a Playstation 5.  If each console is only somewhat better than the version before it, a new naming convention could take over:  Playstation Nitro, Playstation Beyond, Playstation Zen, etc.  All only somewhat better than the previous iteration, and yet still years behind what PC hardware brings to the table.

And if I were Sony and Microsoft, I’d start thinking about how big a problem that might be.

This isn’t rocket science.  GAMES should define how we feel about any given generation.  Sure, we’ll also develop an attachment to hardware designs, but games are what matter most.  Unfortunately, the gaming industry has lost sight of that, and that could very well bite console developers in the end.  If Microsoft and Sony want to continue down the path of pushing consoles more than first party exclusives, they’ll eventually be perceived as third-party machines.  If that happens, it leaves the door WIDE open for Steam machines to make another push, and with Steam having almost any third party title you can dream of, and for less money, that platform could finally become a contender in the living room.

And speaking of third-party, it’s pretty clear the AAA heavies have gotten lazy, too.  They’re just too afraid to let go of moneymaking franchises.  People often complain about being bored of the same old crap, but how do these companies respond?

“We’ll make our games look better.  Cool?”

But people aren’t complaining about graphics anymore.  That narrative just isn’t driving the industry as much as it used to… at least from the perspective of consumers.  Gamers want better writing, character depth, enemy AI, etc.  But nooooo… all anyone has done is say, “Better volumetric fog, god rays, and particle effects!  That’ll revolutionize everything!”

Ugh.

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Shadow of Mordor had the right idea with the Nemesis System.  It was basic, yes, but I was convinced it was the first baby-step in this industry’s journey to develop better AI… and yet nobody has tried to emulate, let alone best that system since.  Nope, every other game still features enemies that either stand against a single guard post, or walk in the same L-shaped pattern over and over.

So let me ask:  Is this truly the best that AAA developers could pull off in 2016?  Is this REALLY the best generation of gaming ever?  I don’t think so, and furthermore, I think the industry CAN do better.  Not only CAN it do better, but there’s nothing wrong with EXPECTING better, either.  But with so many people literally buying products before they’re finalized, what incentive does this industry have to change its unfriendly business tactics?

Well, consumers have to realize that more powerful hardware isn’t going to solve a damn thing.  If you want better quality products, you have to stop pre-ordering games.  Stop telling studios you’re willing to buy their crap sight unseen.  Also, if you’re not having much fun playing the games being released on the PS4 or Xbox One, playing them on a PS4 Pro or Xbox One S (or even the Xbox Scorpio) isn’t going to change that.  Your gameplay will be enhanced, but enhancement of non-enjoyment is still just that… non-enjoyment.

If you want newer, better IP’s, and advancement in storytelling and AI, then all you need to do is keep those conversations in the public eye.  Keep those narratives strong so AAA publishers and developers can see that they’re no longer going to get away with repackaging the same two or three gameplay formats time and time again.  Make damn sure they know you want more than just:  FPS – The Game / Blasting From Behind Cover – The Game / Stealthily Wipe-Out Poor Enemy AI – The Game / Detective Mode – The Game.

Not that AAA games should be villainized, though.  Again, I still find them to be quite enjoyable.  I’m just disappointed that the industry refuses to broaden its horizons in the ways that are most needed.

The good news?  As long as you’re willing to wander outside the AAA scene, there’s plenty of great games being released by smaller and/or independent studios.  Ori and the Blind Forest, The Witness, Inside, Limbo, Absolute Drift, Stardew Valley, Shovel Knight, Axiom Verge, Grow Home, Child of Light, Never Alone, Outlast, Trine, Braid, Undertale, Owlboy, Soma… and these are only some of the most notable choices.  And hey, if none of these pique your curiosity, there’s still decades worth of games for you to go back and enjoy.

It’s easy to forget that gaming isn’t a ‘box’, but an art form that we can enjoy… well, pretty much whenever.  Games take a bit longer to digest than music albums, movies, and even a number of books, and as a result, people always feel like they have to play the newest stuff and never look back on the old… and that’s just simply not true.  If you find yourself in a rut, just look at your back catalog or start working on games that you may have missed.  Sure, there are some titles that may not have aged as gracefully as others, but I think you’ll be pleasantly surprised to find that most hold their own quite well.

 

 

Greatness Delayed Podcast – Sony Helps This Cast Live Up To Its Name

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Mike and Gus discuss NYCC, some new vidyagames, and a whole bunch of Sony’s latest stumbles.

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Listen Up, Fanboys

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E3 was supposed to be Christmas for gamers.  Sure, the conferences exist mostly to appease investors, but this should have been the one time of year internet hate mongers set their differences aside, treat each other like human beings, and rejoice in a weeklong celebration.  Instead, what I’ve seen is a resurgence of the console wars, and it looks even sillier than it did at the beginning of the generation.

Since when did ‘fan’ become synonymous with gnarling your face and spitting the most putrid bile imaginable?  Like, why is this even a thing?  From where I’m sitting, it seems like all it takes is a difference of opinion.  Forget context, forget reason.  Hell, a number of the attacks I’ve seen on the net are completely unsolicited.

Is this really where we’re at?  We’ve struggled for decades to show the world that gamers aren’t childish… and for what?  To ultimately prove that stereotype is true?

Bravo, ladies and gentlemen.  Bravo.

Now, I’m not blanketing my anger over the entirety of the gaming community, but for those of you that have engaged in pointless cock-measurement contests – and you know who you are – I feel a reminder is needed.

In case you’ve forgotten, we’re on the same team… all of us.  So much time is wasted in Sony vs. Microsoft debates, and there’s so much wrong with this I don’t even know where to begin.

How about the fact that this isn’t a two horse race?  Why do people tend to forget about Nintendo?  I know they haven’t done very well with the Wii-U, but it’s still a great platform to play great games on.  Some people even prefer it.  And let’s not forget about the PC, which plays pretty much all third party games and even has some exclusives that can’t be found on consoles.

I don’t think I’m being too idealistic here, either.  If you want to know how dumb it is to compare consoles, just remember that most of what we play are the third party games.  And you know what the conversation centers around when we talk about them?  The games themselves, right?  When you meet up with friends, you might say, “Have you played the new Doom?  It’s freaking awesome!”  They’ll probably nod their heads and say, “Yeah man.  SO much fun!”  Know what they’re NOT going to say?  “Yeah man, totally!  I’ve been playing it on my PS4, and guess what?!  MY DYNAMIC RESOLUTION BUFFER IS BETTER THAN IT IS ON THAT CRAPPY XBOX!”  These conversations don’t happen.  They just don’t.  And when performance IS discussed, it’s because there’s glaring issues that go wayyyyy beyond hardware capability.

See what I’m saying here?  It’s all about the GAMES.  But, since you console warring trolls – again, you know who you are – can’t help but feed your superiority complex, I have a message I want each ‘side’ to consider:

Xbots – You fools.  You damn fools.  Sony fans have been giving you the business for years.  I imagine you’ve been waiting for the perfect opportunity to show the world you’re classier, more mature… and yet, the moment you felt victory within reach, you lost your minds.  No, really.  You did.  I don’t think you understand just how stupid you’ve looked since the Scorprio was revealed at E3.  It’s been like watching William Wallace’s army in Braveheart when they mooned their enemies… except instead of the ‘freedom’ battle cry, you’ve been banging on about teraflops.  Who cares about freakin’ teraflops?  I don’t.  And you know what’s funny?  Most of you don’t even know what a teraflop is.  All you’ve been doing is parroting the latest buzzword.  And besides, your victory is imagined anyway.  You’re comparing two consoles that have yet to see the light of day.  If that doesn’t make you feel sheepish, then you have a severe lack of self-awareness, my friends.

Sony Ponies – Yeah, the Xbots are coming off like a bunch of delusional lunatics right now, but to be fair, this is how your fan base has looked throughout the entirety of this generation.  900p or 1080p, 30fps or 60fps… who gives a shit?  You act like hardware performance is the most important thing in the world, but if you really felt that way, you’d buy a PC.  It’s really that simple.  Why compare nickels to quarters when you can get those dolla dolla bills, y’all?  And, I know what you’re going to say, too.  “Not everyone can afford a PC!”  True.  Consoles are less expensive than a PC.  There’s no denying that.  But I see a ton of you excited to drop at least another $400 on the Neo… after having already spent $400 on the OG PS4.  That’s $800 in a single generation… just for hardware.  You could have spent that money up front to get a machine that was capable of Neo-like graphics a while ago.  “But Sony are for the players!”  Nope.  They’re not.  They’re the same as any other major corporation out there.  They’ll smile in your face while they reach for the wallet resting in your back pocket.  Don’t get me wrong, I’ve gotten a lot of use out of my PS4, but that doesn’t mean I’m comfortable with bowing at Yoshida’s feet.

And while we’re talking about console fanboys being a little too mouthy for their own good, there’s a couple other camps that also need to be addressed:

Nintendo Fans – You are, undoubtedly, the nicest fan base of the bunch… but some of you take your affection for this brand wayyyyy too seriously.  Yes, Nintendo is a great place to play great games that can’t be found elsewhere.  But some of you straight-up pretend that games on other platforms aren’t any fun.  I totally get that we’re inundated with annual franchises and iterative formulas, but I still – and this is coming from someone who loves Nintendo – find plenty of great games to play.  Unfortunately, some of you believe it’s your job to hype the company up, and feed their bottom line by supporting every shitty business decision they’ll ever make.  Folks, on occasion, it’s OK to hold Nintendo’s feet to the fire.  You won’t lose your fan badge.  I promise.  Complaining is the only way to keep major corporations reasonably ‘honest’.  Do you really think having DLC in physical form is a good idea, especially in such short supply?  How about the short charge life on the Wii-U gamepad’s battery?  Have gimmicky controllers ever made any of their games better?  You don’t have to shy away from these issues.  I’ve made my feelings quite clear on Nintendo’s business practices (read here and here), and yet, I still enjoy their games.  I still consider myself a fan.  Crazy, right?

PC Master Race – With a name like ‘master race,’ you’d think some level of ACTUAL superiority would come into play… but oh, the hypocrisy.  You act like gaming on a PC puts you above the squabbles of console fans, yet you actively seek opportunities to fight with them, to let them know how much better your rig is, and likely has been for years.  But at the end of the day, you’re no better than those people, especially since you fight amongst yourselves over which brand of GPU is best.  I see hateful AMD vs. Nvidia arguments far too often, and I’ve only been actively looking in on those conversations since the beginning of 2016.  This year, PC has been my platform of choice, but your community is by far the most negative.  Outside of those pitiful GPU battles, you also come off as spoiled brats who won’t spend more than $5 per game.  Oh, and you try way too hard to justify piracy.  As gamers, we should all want to ensure devs get paid for the games we’re about to enjoy.  I get you want a better deal and all, but even without taking advantage of Ebay-like sites, pricing on PC games have been WAY better than anything I’ve seen in the console market.  There’s zero need to steal stuff.  So, when you cry a game isn’t within your insulting price range, I’ve got zero tears to shed.

Look, at the end of the day, we’re all gamers.  Is it really worth arguing over minor fluctuations in performance?  No.  Of course it isn’t.  For the most part, we’re still playing the same exact games.  There’s only two times off the top of my head where I felt a noticeable difference because of a change in platform:

Dragon Age Origins – Its battle system was designed around a keyboard and mouse, and unfortunately, that means the console iterations had to suffer.  Having played both PC and console versions of Origins, I can tell you that playing on a PC is almost like playing an entirely different game.  I’ll never play this on consoles again.

Diablo III – Oddly enough, Diablo III’s situation is precisely the opposite.  While the mouse and keyboard configuration worked well enough, hacking-and-slashing at a thousand clicks a minute wasn’t very comfortable.  In Blizzard’s quest for more money, however, Diablo III was eventually ported to consoles.  Not content with following in the steps of Dragon Age, Blizzard worked hard on ensuring the game felt nice to play on a controller.  Well, not only does it feel nice, it is, in my opinion, the definitive way to play the game.  Not sure they’ll ever convince me to play the PC version again… unless they patch in controller support at a later date.  Seriously Blizzard, why haven’t you done this yet?!

I’m sure you guys have some other examples where gameplay itself can change from one platform to the next, but point is, these are exceptions to the rule.  So, stop your squabbling.  You’re wasting your time on that ‘mine is better than yours’ crusade.  The cold, hard truth is that each platform comes with its own unique set of flaws.  So, when you make it a point to attack another ‘side’ of the equation… well, you know what they say: “Don’t throw stones in a house of glass.”

My goal today wasn’t to just sit here and sling a bunch of shit talk your way, so please, don’t take it like that.  Instead, I’ve merely attempted to show you all how foolish you look when you behave like children, a look which gamers simply do not need perpetuated by people who aren’t secure in the financial decisions they’ve made.  Game on, everyone… but please, let’s do it quietly, or at the very least, positively.