I seem to have a habit of making a lot of posts and then dropping off the face of the Earth for a few weeks, and for that I apologize. It’s obviously been a little difficult with the holidays, not to mention a three year old that catches colds like it’s his job… and then, of course, mommy and daddy get the distinct privilege of catching said colds. I also write Blu-ray reviews for a fairly well known DVD/Blu-ray review site, so that occasionally takes precedence over my blog… because, you know… free stuff. So with that said, let’s get to it, shall we?
Despite how much I loathe Nintendo for the company they’ve become, our household has finally decided that the Wii-U shall be our second and final console in the next-gen war. Xbox One has really failed to grab my attention, but the Wii-U? They may not end up with as many great games, but Nintendo’s first party titles are generally amazing – That said, don’t confuse great first party devs with Nintendo being a great company, because those are two entirely different ideas.
I really didn’t have much reason to own a Wii, because most of the games were created for a single reason – to exploit motion controls. A good amount of Wii titles were mini-games with a party vibe and lost their playability in a matter of weeks, if not days. WarioWare, Cooking Mama, Trauma Center… all good fun for a little while, but certainly weren’t games that were designed to appeal for years to come. I enjoyed the Mario and Zelda offerings, but outside of that, the Wii didn’t have much I appreciated. The Wii-U had a slow start during its initial year, but more titles are coming… and with the catalog of BOTH consoles now at my disposal, I’ve finally found enough reason to bring Nintendo back into the house. Besides, my wife and son actually enjoy Nintendo games and we can all play together as a family. That’s a primary reason to buy-in right there.
So far, I’ve only been able to play through the first six worlds in the New Super Mario Bros. U, as I’m taking my time and attempting to grab every star coin along the way, but it won’t be long before I’ll be able to talk about Zelda: Wind Waker HD, Super Mario 3D World, and Monster Hunter 3 Ultimate. I’m also working on getting a Wii backlog going, and have already picked up Donkey Kong Country Returns, Super Mario Galaxy, and a copy of A Boy and His Blob that I HOPE will work (can’t complain if it doesn’t though, as it was only $5). Anyway, here are the titles I hope to pick up in the upcoming year:
-Resident Evil 4
-Zelda – Twilight Princess
-Zelda – Skyward Sword
-Super Mario Galaxy 2
-New Super Mario Bros Wii
-Super Paper Mario
-Mario Kart Wii
-The Wonderful 101
I’m sure there’s more for both consoles I’d be happy to own, but that’s pretty much my tops.
Shifting gears, I promised reviews on some PS4 launch titles a while back… but since it’s been a while and I’ve played and completed much of what I picked up on day 1, I figured I’d provide my thoughts in a single blog post. So, here goes:
Assassin’s Creed IV: Black Flag:
The Assassin’s Creed franchise is one that managed to escape me. I don’t know how, and I don’t know why – Perhaps it had been the mixed reactions to the initial title? Whatever the reason, I didn’t start collecting the AC games for my PS3 until mid-2013. Up until the release of the Playstation 4, the only game I had a chance to play was the original with Altair and Desmond, and I loved it. It was a little tedious as I got in the latter hours of the game, but it was still good fun. Because I was interested in proceeding with the franchise, I decided to hold off on AC IV: Black Flag until I had a chance to catch up. Once the reviews were released and began to call it a good starting point for new players however, I decided it would be worth picking up… and holy hell, I’m glad I did. Black Flag is easily up there as one of the best games of 2013. That’s my humble opinion, but many would tell you the same, with their only caveat possibly being The Last of Us.
I’m not going to insult your intelligence and give you an entire recap on what the gameplay entails. There’s been 5 Assassin’s Creed titles before this… or 6, if you want to include the Vita’s installment. What I will say is that as far as this game being n00b friendly is concerned, the reviews were spot on – A story arc has apparently closed in the previous game, and Black Flag does a pretty good job of filling you in on the events. It doesn’t give everything away, mind you, but definitely gives you a vague gist of what happened. The overall story used to be told strictly through modern day events, and while that still holds true in AC IV, you spend very little time in the present (near future?). 95% of the game takes place within the Animus, meaning you’re left to pillage and plunder as a pirate without much interruption.
And that’s the beauty of Black Flag – You really get to feel like a pirate. The open world was actually pretty massive, and there was no shortage of things to do. I could stop playing the main campaign whenever I wanted, and simply explore the seas and the land that I stumbled upon as an adventurer looking to line his pockets. Throughout the entirety of the game, I was able to engage in TONS of naval combat and use my spoils to upgrade my ship and weaponry (not to mention my own like pirate town), and they got the naval combat right. I was even able to attack seaside forts with the cannons on my ship, all while avoiding/attacking enemy ships and avoiding mortar fire from land. Things got pretty intense, let me tell you. Oh, and you can go out on a rowboat with harpoons and a hunt massive sea creatures.
Once I pulled up to land – be a it a small, uninhabited island or a town on the verge of becoming something more – I was able to look for animus fragments, treasure chests left in the open or even those of the buried variety, treasure maps, more sea shanties for my crew to sing aboard the ship, and hunt so you could craft better items. The fact that you could do any of this at will without being forced to tackle the main story missions really helped to make my time in the Animus as immersive as possible, and I’d liken it being Batman in the Arkham-verse games – No matter what you do, you just FEEL the part the devs wanted you to be a part of. A lot of people are claiming this to be the best title of 2013, and some even call it the best Creed game of all time (or, at the very least outside of AC II)… and although I haven’t had a chance to play the other games just yet, I can see why. It’s not often I stumble upon a game where I could play the 15-20 hour campaign and then want to continue for another 20+, but that’s precisely what happened with AC IV. So yes, it’s worth the money and then some – It’s worth it if you like a lengthy campaign, it’s worthy if you like a gameplay experience that can last for tens and tens of hours (the devs said there’s about 80 hours of content total), and it’s worthy if you’re a fan of the series, regardless of how you felt about the prior installment. Pull the trigger on this one… or, at the very least, unsheathe your sword and ask for this game nicely.
This game was met with polarizing reviews, and for the record, I can understand why. Knack is not a title that everyone will enjoy, although it’s a title that everyone SHOULD enjoy.
Why all the hate, though? Well, the gameplay mechanics aren’t exactly complicated. You most run through each stage and collect block so Knack can get bigger and bigger, and at any given time you’re not given many enemies to deal with. That said, there’s still a bit of difficulty because Knack dies quicker than you’d expect for a game that looks to be geared towards children. So people complained that there wasn’t enough to do, the range of attacks wasn’t enough to contend with, and the growth and inevitable shrinking of Knack during each stage feels forced and takes away from the excitement of becoming a big, hulking beast of a fighter made out of relics. I guess all I can say to those complaints would be, “Fair enough.”
But for me, I felt Knack was a hell of a lot of fun. The story and graphical presentation were Pixar-esque, and exuded a certain amount of charm through and through. That said, I feel one of the main characters were kind of irritating if not downright stupid at times, but it didn’t ruin the overall experience for me. Anyway, Knack is, simply put, a beat ‘em up platformer that requires you to study enemy patterns in order to succeed. Yeah, you might only face three enemies at any given moment (sometimes more, this is just an example), but it isn’t always easy to determine the most effective way to take them out. Do you move in and attempt to get the ranged weapon user out of the way first, or should you clobber the guys up front because they’re quick and will destroy you before you even make it that far? Or, do you play it safe and use the crystal energy you’ve accumulated and user a special power to obliterate them all? As Knack, you have options, and it’s up to you to determine the best strategy. This keeps the game challenging, especially in the latter parts of the game… but if you want some REAL fun, then you have to play on one of the harder difficulties. ‘Normal’ may be too easy for seasoned gamers, so choose your difficulty wisely.
There are some interesting gameplay mechanics, and I enjoyed their utilization well enough, although there was a bit of hand-holding that will turn some people off. Knack can turn into a pure crystal form for a short amount of time, and he can also accumulate ice and wood to bulk up, although they will break upon impact and melt or burn accordingly. The problem with this idea is that you weren’t exactly free to gather materials at will… they were there, or they weren’t, and you sort of force fed everything you were supposed to do. Same thing goes for Knack’s growth – Every level starts you out as tiny Knack, and you collect pieces throughout the level only to lose them once again by the end. Rinse and repeat. Would have been amazing if the ability to grow or shrink was dynamic and you could figure it out on your own, but once again, it’s all sort of built into the design of any given stage.
All this said, flaws and all, Knack is still a lot of fun. It’s not ‘amazing’ or anything, but it definitely takes me back to the days where platforming was fun despite its simplicity. I think if Knack ended up on a Nintendo console, people would have been raving about it and perhaps even calling Knack the next great mascot.
I’ll have to update you all later on this one. As you’re all aware, there’s been a slew of issues with this game on the PS4… well, and on every other platform for that matter. I had started the single player campaign and experienced some crashes, and thankfully because I stayed away from the multiplayer mode, I hadn’t run into file save corruptions. Not wanting to test fate any further, I decided to set the game aside play whatever else was at my disposal until Dice resolved a majority of their issues. Needless to say, I was kind of upset that a game got released in this state, because it’s a hell of a promising title. I’ll say that the controls look great, the campaign is average, and the graphics are incredible.
Need for Speed Rivals:
This franchise has been largely hit or miss for me. There’s simply no consistency as far as the controls are concerned, and that’s troublesome. Sometimes they’re very ‘arcade-racer’ like, and other times they’re a bit too realistic to have the amount of fun you SHOULD be having. Fortunately, Need for Speed: Rivals seems to nudge itself between both styles of gameplay quite comfortably. The car you start with is an impressive little machine, for sure, but you’ll have to be careful going around turns or when making last second decisions to go this way instead of that way. As you race however, you accumulate points which allow you to purchase upgrades and make your vehicle stronger, faster and more responsive. Although you’re faster and can handle turns with a bit of drifting (by tapping the brakes), you never feel unstoppable. The ‘heat level’ from the cops keeps ramping up and soon there are choppers keeping tabs on you, and the police with even use electromagnetic gadgets to slow you down so they can hit you and damage your vehicle to the point of no return. It’s a lot of fun trying to escape from the cops, and there are occasional checkpoints – posing as gas station/garages on the side of the road – that you’ll drive through to make your vehicle as good as new and keep the chase on.
But before I get ahead of myself, there’s something worth noting – The single player and multiplayer is rolled into a single package. You’ll join a server with multiple other racers – although I typically get the feeling that they should allow more people per server – and you can challenge anyone you pass just by tapping a button. You can even do certain objectives together as long as you’re both close enough to start around the same time. Because you can begin any given challenge – be it from another racer or from an actual objective listed on the map – at any time, that means you can ramp up the fun by racing others while the heat is already on at the start… and this is where things really get interesting.
You have your own set of gadgets at your disposal. You can use a small shockwave to make someone nudging your door to lose control of their car, blast the back of a car with an electromagnetic pulse (much like the cops), drop land mines that also deliver a temporary debilitating blast, and more. Do I even need to explain how much fun this amounts to? These tactics will slow your opponents down, thus making the cops thirstier for their capture. Hell, performing a move at the right time could actually crash your opponents car, getting them busted since their car won’t be able to move.
Anyway, there are essentially two ‘campaigns’ you can play through – One as a racer, and the other as a cop. You’re able to choose between which shortlist of objectives you’d like to complete next, and once you do, you’ll earn the right to buy a new car as well as additional upgrades. This adds longevity to the gameplay while also providing you with two very different experiences.
That said, as fun as Need For Speed: Rivals is, I’m not sure how long it’s worth playing. After a while, you get the sense that all you’re doing is the same old thing time and time again, and there just aren’t enough racers from the ‘real world’ at any given moment to add a sense of meaningful population. I guess that’s just the nature of any open-world racing game, but regardless, I’m pretty sure this won’t be able to withstand the test of time. If you’re an arcade racer fan however, by all means, this is a solid title.
Resogun: Mix the gameplay of Gradius with the insane graphical style of Geometry Wars, and that’s Resogun in a nutshell… and yes, it’s as awesome as it sounds. I put a lot of time into this game near launch – mainly when I didn’t have enough time to sit down and actually invest in another game’s single player campaign – and it was some of the most fun I’ve had with a free indie title in quite some time. That said, I haven’t touched it in a while, because the experience is largely the same from one level to the next… just with a semi-modified layout as well as an increase in difficulty. Each level doesn’t make itself feel diverse enough from the last, which is a shame. I guess the ‘turntable’ game design makes this an inherent flaw as opposed to one made by laziness, but it’s still worth noting. Also, it may be difficult to figure out what is going on at first, as the game doesn’t explain some of its subtle, yet oh so important gameplay elements. Make sure you grab this for free before it goes away for good, because it’s still one of the best ways to kill time there is.
Escape Plan: This was an unexpected surprise. It wasn’t free, but if you’re into puzzle solving, it’s worth the coin. You take control over two nearly-faceless ‘things’ in a world of black and white, and essentially have to get them from point A, to point B without succumbing to the dangers that await them. I wasn’t sure how well it would hold up, but man, it’s addicting.
One is a skinny little dude while the other is something of a blob, and you have to use their strengths and weaknesses when planning a strategy. The big guy is often used for turning big wheels or standing on pressure plate switches, while the little guy can fill himself up with air and then be controlled by tilting the DS4 in any given direction… although my favorite is when he drinks a gallon of coffee and tweaks across the screen at high speed.
The controls are hard to get used to at first, but it all seems to make perfect sense after a while. Draw circles with your finger on the DS4’s touchpad, and fans will rotate to clear the room of a deadly gas or even to lift/lower platforms. You can tap on a wall to lure enemies into a trap, or scare sheep into running where you need them to be. You’re also able to push things in and out of the environment, and many of these objects will only stay that way for a certain amount of time… so whatever you plan on doing after you’ve moved them, you better do it quick.
I haven’t completed the game just yet, but every stage adds new complexities and subtly bumps the difficulty. If you’re looking for something that’s challenging in a puzzle-solving sort of way, give this a go.
Trine 2: Another one I didn’t have the chance to finish just yet… or, actually play that much, but that’s because I’ve spent most of my time dealing with all the other games that came out since launch. It’s a stunner in almost every way from what I can tell though… the gameplay mechanics are intelligent and require platform puzzle-solving, and wow, everything is beautifully rendered. This game made its debut on the PC, PS3 and Xbox 360, but Trine 2 looks better than ever on the PS4.
I’d like to give mention to some other titles, like Warframe or Contrast, but I just haven’t gotten around to playing them yet. As you can see, I’ve been busy in the last month, month-and-a-half. J
But then there’s the Wii-U… and once I’m able to delve into some games other than the New Super Mario Bros. U / Super Luigi U, I’ll discuss them.
Oh, and since I started writing this blog post… we’ve acquired a Nintendo 3DS XL… so expect some updates in regards to my experience with that (which thus far, is generally positive).