Byte-Size Rumor: Phantom Pain In February?

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A couple of months ago, TheGuardian.com mistakenly ‘revealed’ a release date for Metal Gear Solid V: The Phantom Pain – March 17th, 2015. In a matter of moments, the date had mysteriously vanished, replaced with a far more vague ‘early 2015’. Couple that with Hideo Kojima promising a release in 2015, and what do you get? Well… nothing. Rumors are just rumors and should be treated as such, ESPECIALLY when Kojima is involved. Believing a release date from that man is like expecting Guns ‘N Roses to hit the stage at their slotted time, despite knowing Axl’s penchant for going on ‘whenever he feels like it’.

That said, I’ve received information from a reliable source- who is currently employed by Sony and has recently spoken with a Konami rep – that could lend some credence to the once dismissed rumor: Not only is Q1 of 2015 possible, but The Phantom Pain could appear on retailer shelves as early as this coming February.

While I’m pleased to report rumors as they come in, I’d like to reiterate that this is the sort of thing that everyone should take with a huge grain of salt. The ‘February’ time frame was more of a ‘slip of the tongue’ by the Konami rep, and shouldn’t be treated as conclusive ‘evidence’ that February is, indeed, the actual target date. My work on this site is about maintaining transparency between consumers and the industry, and it would be a disservice to you, my readers, if I didn’t disclose the ‘less than concrete’ nature of what the rep stated.

If this turns out to be true, it’s going to be a busy month for sure, as February already has Bloodborne and The Order pegged for release.

@bytesizeimp

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Xbox One To Get Serious?

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It’s been another short vacation from writing on the blog, but I felt this piece of news was significant enough to take a moment and report ASAP.

It seems a Twitter source is saying that the ongoing ‘Resolution Gate’ has forced Microsoft to do another 180.  Namely, reducing the amount of power its OS requires.

If you haven’t been paying attention to next-gen news, there’s been a big ‘to do’ over how the PS4 performs over its main competitor, the Xbox One.  Since their launch a couple of months ago, there’s been games that have had higher resolution on the PS4 than their Xbox One counterpart, and with increased frame rates to boot.  The latest such example is 2013’s reimagined/reboot of Tomb Raider.

One of the problems with the Xbox One, is that there’s a chunk of its GPU that Microsoft has told devs not to use, as it’s important for all the features the OS has in place, as well as its relation with the bundled Kinect camera.  Devs on Call of Duty: Ghosts had asked Microsoft to use some of this GPU in order to make the game look comparable to the PS4 iteration, but Microsoft allegedly said ‘no’.  Now, it seems there’s buzz that Microsoft is going to do what they can to hack a lot of fat off of the Xbox One’s OS.

It’s a good move, because a lot of what I’ve read seems to indicate that the OS runs like crap.  The PS4 UI certainly has that feel of ‘more is coming in the future, just hang in there’, but at least it runs smooth like butter and can actually display the games the way devs want them to be seen.

It’s definitely concerning that Microsoft are having to make another 180 this close after launch based on internet rage, but tell me something – One machine is $500, the other is $400.  The cheaper one is the better performer.  Which one would you buy based on that info alone?

Of course, something like this was bound to happen eventually – That one, if not both of these companies would improve upon their OS over the course of the generation… but for MS to scramble to make it happen so soon is troubling.  And, as the Xbox One optimizes over the years, the PS4 will continue to be optimized as well.  I have a feeling even after Microsoft tweaks the Xbox One’s Ui to be less resource intensive, the PS4 is still going to be unmatched.

Time will tell.