In a recent editorial, I said that I don’t believe in boycotting games or even particular studios. I’m not a fan of microtransactions, DLC, or loot boxes, but I generally don’t think one lost sale makes a difference. Instead, we should use our voices to fight back, hoping publishers will take note and change things accordingly.
Now, less than a month after making that point, I’ve come across something so vile I’m finally drawing a line in the sand.
Loot boxes obviously set a dangerous precedent. Microtransactions and DLC inherently change the way a game is developed, but loot boxes are much more invasive ways for these companies to make money. Worse yet, they take advantage of people who are susceptible to addiction. But for me personally, they haven’t really impacted my gameplay experience because I pay them no mind. I’ll earn what I can, but I have not, and will not, spend money on loot boxes. As long as I feel like I’m enjoying a game and not a slot machine, I’m alright.
Activision, on the other hand, doesn’t want me to be ‘alright’. They want to finally be the ones to fully intrude on our gameplay, as they’ve finally jumped the shark and fully integrated loot boxes into a game. Not through a menu, but literally INSIDE a game. Which game? Call of Duty: World War II.
It’s been revealed that while sitting in the in-game hub, you’ll see loot boxes drop from the sky. People will be able to see everything you do, including the rewards you’ve reaped. If you’re stubborn and don’t feel like watching people open loot boxes, the game will actually reward you for doing so. Activision must figure the opening of loot boxes on Youtube and Twitch are a thing, so why not let people do so right at the source?
As if that wasn’t bad enough, here’s another kicker: Let’s say you go to a store and manage to get a copy of this game a day or two early. Well, guess what? You won’t be able to play the game you just bought. You’ll need the day one patch in order to make it work. This makes the physical copy entirely worthless. Let’s say some years down the road you want to play the game again, right? You grab your disc, install the game, but the servers are gone; you won’t be able to download a patch, so you won’t be able to even play the single player campaign.
I’m not going to spin some massive yarn, elaborating on the information I’ve just shared with you. It speaks for itself. I’m stunned, confused, angry, sad, disappointed, and scared. I sincerely hope other publishers will refrain from implementing similar tactics in their games, but something tells me this is just the beginning.
Keep in mind that Activision have decided to go full bore with this even after the many conversations about if loot boxes should be considered gambling. Games don’t even have warning labels for this kind of thing, because there’s no government oversight yet. I don’t want there to be government in my video games, but the industry is straight up asking for it. It’s an inevitability at this point.
Here’s what it comes down to, my wonderful readers:
I am not buying Call of Duty: World War II.
You should not buy Call of Duty: World War II.
The line between games and the money machines behind them are no longer just blurred, they’ve been mashed together like different colored pieces of Play-Do.
The time to take a stand is now. This is one time we really do need to vote with our wallets, no matter how glued to this franchise one may be.